@racingchick1020 - Basically, that's how it would work. I mean, the contestant can say their name again IF they want to, but it's NOT REQUIRED. Everyone wins, as you said.
@TVLubber - Wow, BIIIIIIIIG mistake on my part.
Now My Revivals for 2 Stone Stanley Entertainment shows on Lifetime
First Shop 'Til You Drop
Host: Pat Finn
Announcer: Mark L. Walberg
Network: The CW (Daytime before Born Lucky)
Production Company: Stone Stanley Entertainment
Taping Locations: Universal Studios Hollywood
Music: 1993-1998 (Everything including Theme Song)
Game Play - Same as the Original, 2 teams of 2 players compete in stunts and pricing games. except those stunts and pricing games will be played for cash. In Round 1, stunts are worth $100, In Round 2, stunts are worth $200 and for the Shopper's Special there will be a Spending Spree Jackpot starting at $1,000 and increases $500 if not won (win or lose, it will carry over to the next show)
Shoppers Challenge Round - Same as before. Questions deal with pop culture and shopping. 1:30 on the clock, players switch after each question. Questions are worth $50. The team with the most money after this round wins and gets to SHOP 'TIL THEY DROP!
Shop 'Til They Drop - As usual, 6 boxes with prizes inside. The buyer looks inside a box, and they decide whether to keep the item inside or exchange it. If they decide to keep it, the exchanger takes it to the prize table, either put it on the table or hand it to Mark, and hit the bell, and move on. If they decide to exchange it, the exchanger can take it to any of the stores in the mall, leave it there, bring the box from that store back to the prize table, and hit the bell. After the 90 seconds run out, or there are 6 boxes at the prize table, they'll add up the retail value of all the prizes, and if they add up to $5,000 or higher, not only do they get to keep the prizes, but the team will also win $25,000 and a Dream Vacation
"TO WHERE, MARK?!"
Regardless out of the Outcome, The Team keeps the 6 Prizes they end up with and at least one of the stores in the mall has a prize worth over $1,000, which may help. In addition, one of the 6 starting boxes may be worth at least $750.
Now My Revival For Born Lucky
Host: Mark L. Walberg (if not Kurt "Big Boy" Alexander)
Announcer: Liz Hernandez (Yes!, The Real Liz Hernandez who worked with Mark on the short-lived California Lottery game show Make Me a Millionaire back in 2009)
Network: The CW (Daytime after Shop 'Til You Drop)
Production Company: Stone Stanley Entertainment
Taping Location: Universal Studios Citywalk at Universal Studios Hollywood (Yep Because this show is Outdoors!)
Music: Same as my Shop 'Til You Drop Revival (except the Theme Music)
Round 1 - 4 Players were chosen from the Audience, Each player has a chance to win $500 in Cash in the first round by participating in a stunt, The Top 2 Players with the Most Money will advance 2, Those who won a Stunt also earned a prize., In the end of a tie for last place or everyone ties with the same amount, each person picked an envelope containing "Round 2", The player who got the most money also went on to Round 2
Round 2 - Two Remaining Players bid against each other to see who could accomplish the stunt. All stunts were played in either a 30, 45, or 60-second time limit. If the person accomplished the stunt before time ran out, he or she won. Otherwise, the opponent moved on.
Bonus Round - The Winning Player than got a win $10,000 in cash by accomplishing a series of 5 Additional Stunts in 90 Seconds, They can pass on only one stunt and if time permits, they went back to that stunt and he/she must complete that remaining stunt to win the $10,000 if not he or she received $100 for each stunt accomplished.
Returning Champions - None
So I'm In The Works for a Fun House Revival soon for The CW.
Hers is how I revive Password Plus.
You have two contestants and two celebrities on the game who will make up of two teams, each team has one contestant and one celebrity. In each team one member tries to get the other to say the password by giving them one word clues. If the teammate fails to come up with the password, than the next team will get to guess the password (up to 4 tries between the two teams). Once the password is correctly guessed, it will get reviled on the board as one of the five clues to the main password of the puzzle, the player who correctly guesses the regular password will try to guess the main password of the puzzle. If the player correctly guesses the main password of the puzzle, then the contestant of the team gets the jackpot for the puzzle. If the player does not correctly guesses the main password of the puzzle after the final password is reveled, then their partner will get to guess the password. If the partner also fails to guess the main password, then the other team will get a chance to guess the main password. The jackpot that is won by solving the puzzle will be used to help the contestant reach the set goal to win the game.
Game changes from the original: Each password that was not reveled on the puzzle will add $25 to the set jackpot of the puzzle. If neither team where able to correctly guess the main password of the puzzle, than a select member of the audience will get a chance to guess the password for the value of the puzzle.
Set goal: I haven't decided whether the goal would be $300 or $500. If the goal is $300 than the value of the puzzles will go as: $100; $100; $200 ect. plus $25 for each password that is not reveled. If the goal is $500 than the value of the puzzles will go as $100; $100; $200; $300 ect. plus $25 for each password that is not reveled.
Winner: The winner of the main game will go on to play Alphabetics for a chance to win $10,000. On the Alphabetics round the contestant will get 60 seconds to guess 10 passwords beginning with consecutive letters of the alphabet to win the prize.
Returning contestants: The contestants will return until they win 5 games or loose 2 games. The two game lost rule will ensure that each contestant will get a chance to play with each celebrity.
^^^^^ I like the $25 for each password not reveled on the chart if that's what you are talking about
My revival idea of Sale of the Century.
Host: John O'Hurley
Announcer: Burton Richardson
Studio: CBS Television City, Studio 31
Same as usual, 3 players. Each player is staked with $20.
However, the game begins with a 20-second speed round (similar to Australia's version of Temptation).
Same as usual. Also, every show, a Sale Surprise with a cash bonus ranging anywhere from $1,000-$5,000 will show up at any time during an Instant Bargain.
After the IB, it's on to the Fame Game.
Same format as usual. However, in addition to a shot at the Fame Game board, the player who answers the Fame Game question correctly gets $10. However, if neither player answers that question correctly, the player with the highest score picks from the board. If there is a tie after no contestant answers the Fame Game question, a quick question is asked between the tied players. Right answer earns a pick at the board. Wrong answer gives the opponent an automatic pick (or the other 2 get a chance to answer if all 3 players are tied, but 2 incorrect answers give the last player standing a free shot at the board).
Fame Game Board
The contestant chooses from one of 9 numbered doors, and whatever is in there, they win.
Here are the following features (w/a few from the Aussie Temptation):
Money Cards: $10 in the first, $20 in the 2nd, $40 in the 3rd (there is also a $5 Money Card available)
Cash bonuses: Anywhere from $500-$5,000
Wild Card: Available in all 3 Fame Games. The player can take either $5,000 or pick another number.
Turbo: Available in the 2nd and 3rd Fame Games. The next 5 questions are worth $10.
Burglar: Available in the 3rd Fame Game. The player who chooses that takes $5 from any opponent.
Lock-Out: Available in the 3rd Fame Game The player who chooses that locks an opponent out for the next 5 questions.
After the first Fame Game, 4 more questions are asked, then another Instant Bargain, then the 2nd Fame Game, where the Turbo and $20 Money Card are added to the board.
Next, another 20-second speed round, then the Instant Cash.
The Instant Cash jackpot starts at $5,000 and grows by $1,000 each day until won. The other 2 boxes have $500. It costs the player the amount of their lead (even in the case of a tie) if they buzz in and go for it.
Then there's one more Fame Game, this time, with a Burglar card, a Lock-Out card, and a $40 Money Card added to the board.
After the 3rd and final Fame Game, it's on to the 60-second Speed Round. The player with the most money at the end wins the game. All 3 players keep their winnings, including the cash they scored.
It could be one of the following, each with an increasing cash jackpot at stake ($100,000, +$5,000 each day until won):
There are 6 prizes for sale (they change each week). The 6th prize is always a luxury car worth anywhere from $30,000-$50,000+, on sale for $500.
The champion can decide to buy the prize with what they scored or keep the cash and return on the next show to try and add more. If they bank a total of $600, they can decide to buy all 6 prizes and retire, or risk them all and play one more game for the cash jackpot.
The champion faces a board of 20 squares, with 8 prizes that match (one of which is always $5,000), and 2 that do not (a car and $25,000), but require a WIN card to match. Any match they make, they keep the prize. If they find a WIN card, the next number they choose is an automatic match. If they match one WIN card after the other, they automatically win the car and $25,000.
After all 10 prizes are cleared on the board, the champion can decide to keep all they've won, or risk it all and play one more game for the cash jackpot.
Winner's Big Money Game
The champion randomly chooses a prize from a board of 4 prizes, and whatever they pick, they play for, along with a cash bonus in the Winner's Big Money Game.
The champion has 20 seconds to solve 4 5-word puzzles. Each correct answer is worth $500, win or lose. If they think they know the answer, they hit the plunger, stopping the clock, and they have 5 seconds to answer. If they solve 4 puzzles before time expires, they win the prize and cash bonus. If the champion gives an incorrect answer or run out of time to answer, they are assessed a 2-second penalty. If (and ONLY if) time runs out before the champion solves 4 puzzles, they stay on that level until defeated in the main game, or they win that level. After they complete Level 5, they can decide whether to keep all they've won in the WBMG, or risk it all and play one more game for the cash jackpot, without the need to play the WBMG.
Level 1: $10,000 and prize
Level 2: $15,000 and prize
Level 3: $20,000 and prize
Level 4: $25,000 and prize
Level 5: Car (always worth at least $50,000)
Tournament of Champions
Towards the end of each season, 9 of the biggest winners of the season return to compete. Each week, 3 champions compete the entire week. They each start with $50 each day, and all their final scores carry over to the next show, and the champion with the most money at the end of the week gets to buy as many prizes as they wish with their winnings.
Here is the shopping format for the tournament:
The 6 big prizes have a sale price from $75 to $400. If their week total, however, is at least $600, they buy all the prizes.
$2,500-$5,000+ prize ($50)
$5,000-$8,000+ prize ($75)
$9,000-$15,000+ prize ($125)
$17,500-$20,000+ prize package ($175)
$25,000 in cash ($225)
$30,000+ car ($300)
After 3 weeks, the winner of each week competes on the 4th and final week, and the champion with the most money at the end wins a luxury car worth over $75,000 and $250,000 in cash.
That's what I mean.
Originally Posted by Lingofan97
Think Fast (3 versions)
Host: Ron Pearson (if not, Skip Lackey)
Announcer: Henry J (if not, Randy West)
Network: Nickelodeon (weekdays, kids only) Nick@Nite (Saturdays and Sundays, parent and child), syndication (Via-com (I know, it's a terrible pun))
Studio: Any open studio in L.A. or New York (w/an audience)
Same as usual (contestants' last names MUST be revealed (either by host or announcer, or revealed to the home audience on screen)), except the dollar values are multiplied by 5 ($250 in R1, $500 in R2), and the Brain Benders are worth $1,000 in R1, and $2,000 in R2. The team with the most money wins a prize and advances to the Locker Room. Both teams keep all their money.
The Locker Room
As usual, 15 lockers, with 7 matching characters, and 60 seconds. One door will open up, revealing a character, and that is the character whose match they must find. If they find it, they must run back, hit the button, and shut the lockers, allowing their partner to take the next match. But only one of those lockers holds the Red Herring, who has no match at all. If they find him, the player yanks on the Herring Handle, and the "red herring" will fall on the Red Herring, lock his locker, and close the other open lockers for the next match. For each match, the team receives $500 and a prize (they get bigger with each match). If they find the Red Herring (and he only shows up BEFORE the 7th match), the receive a bigger prize worth over $2,000. But if they find all 7 matches and the Red Herring before time expires, they win $25,000 and a trip (or a car in the family version). In order for the 7th match to count, the player must hit the lock-up button before time runs out.
And to back up the players, for each day they play the Locker Room, they get a free look in one of the lockers before they start.
Champions can stay on until defeated, or they win the Locker Room.
There are no returning champions in the weekend family version.
Host: Pat Sajak or Vanna White (if neither are available, Bob Goen)
Co-Host: Cyber Lucy (portrayed by Tanika Ray)
Studio: Sony Pictures Studios
Network: Weekly Nighttime Syndication (and ONLY that) (via CBS TVD)
Same as Wheel of Fortune (the host or co-host must reveal all players last names (or the full names are shown to the home audience only), and players have to be at the age of 8-16 to compete). However, like the original Wheel 2000, they're played for points. Also, the Physical Games remain intact, but for 500 points per letter instead of 250, as it is not the lowest amount on the current Wheel anymore. Also, if the player solves the puzzle, they keep their points and win $1,000 and a prize. However, to save some gameplay time, talking about the puzzle will NOT be allowed (a quick caption of the puzzle will be shown to the home audience only, or not at all). As for the top amounts, they are as follows:
Round 1: 2,000 points
Round 2: 3,500 points
Rounds 3 and up: 5,000 points
Also, in round 2, a Jackpot round is included. It'll start at $1,000 and grow with every spin of the wheel (if it lands on the Jackpot, $500 more will be added). If it's not won that day, it'll carry over to the next show, and so on until it's won. To make it easier for it to be won so it won't increase like crazy, 5 Jackpot wedges will be added to the wheel.
As for the Wheel 2000 extras:
Prize Box: Played for a guaranteed prize (kept, win or lose, and regardless of what Wheel wedge the player hits) and 300 points per letter if they get the right letter.
Double-Up 1,000: Same as the original Double-Up 500, but with double the points.
www.wheeloffortune.com: A new version of the original, and instead of e-mailers involved, it's members of the Wheel Watchers Club. If the player gets the correct letter, the WWC member will receive $500 and a Wheel 2000 hat and t-shirt, and the player receives 750 points per letter.
Also, if a player solves a puzzle with less than 1,000, they receive 1,000 points.
Loser: Same as Lose a Turn.
The Creature: Same as Bankrupt, the Creature comes up, eats the player's points (not the guaranteed prizes), and the player loses his/her turn.
Also, some of the original Wheel elements will be brought to the kids version:
Gift Tags: $1,000 worth. The same one remains on the Wheel until it's won, and each time one's won, a new one is added to the Wheel in the next round.
Free Play: Same as the current WOF.
Mystery Wedges: Added in the 3rd round, worth 1,000 per letter, but to avoid gambling, the Mystery Wedges will have $5,000 in cash and Loser on each one. But the points are kept for the rest of the round (and the whole match if the player solves the puzzle), regardless of the choice. After one has been chosen, the other becomes a normal 1,000 point wedge.
Wild Card: Same as the adult version, and 1 more is added to the Wheel each round. But only 1 Wild Card can be used in the Bonus Round.
And as always, no matter how many cash and prizes are won by a player, the player with the most points will win the match, and a $2,500 Sony Gift Card, and more importantly, a shot at the Bonus Round. Any player who has not scored any points receives a $1,000 savings bond (in addition to any bonus prizes).
Same as usual, with the "blind draw" format (and the extra consonant from the Wild Card), except the player chooses from one of 9 envelopes ("WHEEL 2000"). There are 9 prizes available, with a top prize of $50,000 cash.
As always, if the player solves the puzzle, they win the prize. Regardless, the player must reveal what they were playing for after the puzzle is revealed.
Champions stay on until they're defeated, or they win the $50,000 top prize in the Bonus Round. Each time they win a Bonus Round, that prize is out of play the next time they play it (unless a new champion is crowned), if they advance to the Bonus Round. But if they win 9 Bonus Rounds, they're retired.
Any cash a player wins, they receive half of it in savings bonds, and they keep the other half in regular cash.
I'd do Jep!, but since the Kids Week episodes of the original Jeopardy! are proving to be more successful, I will not make a revival for Jep!.
Host: John O'Hurley
Announcer: Burton Richardson
Studio: Hollywood Center Studios (w/audience)
Music: Same as original
2 teams of 4 players (red (champions) and blue (challengers); regardless of gender, and first AND last names MUST be revealed for ALL players) compete.
The team in control has 30 seconds to name as many words (maximum of 5) as possible that fit a particular category and started with a particular letter of the alphabet. Each time the team gives an acceptable word, they get $50. After the time runs out, the opposing team can choose as many words that they think are not good (they MUST choose at least one word, and CANNOT decline, as it will be too anticlimactic), and a panel of 5 judges (all consisting of audience members) make a yes-or-no vote on each word. If it's an incorrect challenge, in which the judges gives a majority of "yes" votes, the team in control receives $100. Likewise, a successful challenge costs the controlling team $50 and removes the selected word from the list. No player is allowed to give 2 consecutive answers. That's the only rule. However, here's a special change: If all 5 judges give a "yes" answer, the team in control adds an additional $250 to their score.
If the controlling team names at least 3 items, they play in the second half of their round. In the 2nd half, they face 5 celebrities on a game board. They are live, not pre-recorded. The controlling team chooses up to 3 stars; on each chosen star, they give their answer that they had selected prior to the show. Each non-match is worth $50, but each match deducts $50.
Same as round 1, except the dollar values are doubled to $100 for the regular answers, the judges' "yes" votes are worth $200, and the perfect-5 bonus is worth $500. The game continues on and on and on until time runs out, and the team with the most money at the end wins the match, $1,000, and the right to play the bonus round. Both teams keep their money.
If a tie occurs at the end of the game, the host will give a category and a letter. They have 10 seconds to buzz in and answer, and only the first response must be accepted. The first player to buzz in with a valid answer wins an extra $200 for their team and the match. But if they're wrong, the player is locked out, and the play continues with the remaining team members until one gives a correct answer, or a whole team gives incorrect answers.
This bonus round is played for a jackpot of $20,000 (+$5,000 each time until won). The champion team faces the celebrity board, where each star has given an answer in advance (a different letter is assigned to each celebrity). The winning team now has 30 seconds to give up to 10 items in a particular subject (2 words per letter/star; any celebrity that has no words is out of play). The team can pass on a celebrity and move on to the next one, and come back to it if time permits. Afterwards, the celebrity gives their answer, and each time the celebrity does not match one of the team's answers, they capture that celebrity and win $500 (win or lose). The jackpot is hidden behind one of the celebrities. The celebrities that do not have the jackpot have the word "SORRY" behind them. If the player captures that celebrity, or if they capture all 5 celebrities, they win the jackpot. If they do not capture the celebrity with the jackpot, they receive $250 for each word they gave, in addition to the $500 for each celebrity captured. If the do not capture any celebrities, they can only choose one of the celebrities that they attached words to, and if they choose the one that has the jackpot, they still win it. If not, they get only $250 for each word they gave.
5-match limit. 5-time champions win a luxury car.
What's the name of the game?
It's my revival idea of Scattergories. I just forgot to add the title.
Originally Posted by JamesFF
I've got my own revival of Scattergories. Here it is:
Host: Al Roker (if not, then John O' Hurley)
Announcer: Burton Richardson
Network: NBC (Weekday Mornings @ 10 AM (I feel that the Today Show is too big for its time slot) with repeats of that day's episode @ 8 PM on The Hub)
Taping Location: Kaufman Astoria Studios, New York
Theme Music: same as the original
Format: It'll be the men against the women again. 2 teams of 4 players to a side. Teams will have 45 seconds to give up to 6 words pertaining to a certain category and letter. Each acceptable word is worth 1 point in Round 1. After time runs out, the opposing team can challenge any word they think is not good. All challenges will be heard by the panel of 7 judges (all randomly picked studio audience members). If the judges give a 'yes' answer, the team in control gets 1 additional point. If the judges give a 'no' answer, the offending word is removed and the challenging team receives 1 point, which is then subtracted from the controlling team's score. First word is always a toss-up. No player may answer twice in a row and no word may be used as an answer or as part of an answer more than once. If a team can come up with at least 3 answers, they head over to the 'Celebrity Board' to try and score some more points. All celebrity answers are live via satellite, not pre-recorded like the original. If a celebrity's answer matches an answer given by the contestants, the team loses a point. If the celebrity gives a new answer, the team gets a point. Here's a new twist: If a team can sweep the Celebrity Board by getting all new answers from the stars, a 5 point bonus will be added to their score. The game's the same in Round 2, except the points are doubled and the 5 point bonus for sweeping the Celebrity Board is still in play. The team with the most points after 2 rounds wins and goes to the bonus game. All contestants have their scores multiplied by 100 and converted to cash so that no team leaves empty-handed.
Bonus Game: The object of the Bonus Game is to capture 3 out of 5 celebrities to win an escalating jackpot that starts at $25,000 and increases by $5,000 each time it is not claimed. The winning team now has 60 seconds to give up to 10 items in a particular category, 2 words per star. A team can pass on a star if they can't come up with an answer and come back to it if time permits. Any star with no words attached is immediately deemed out of play. If a celebrity gives an answer that doesn't match the contestant's answers, they capture the star and win $1,000 (win or lose). Capture 3 out of 5 stars, win the jackpot. If no stars are captured, the jackpot will be hidden behind one of the celebrities. If the team picks the right celebrity, they win the jackpot. If not, they win $1,000 in addition to the money they won from the Main Game.
Returning Champions: 7 game limit. A perfect 7 in a row nets the team a new car for each team member.
And now, my revival of its partner in the ill-fated 'Board Game Morning' line-up of 1993, Scrabble.
Opening: A ___ letter word, the clue is (insert clue).....(audience shouts answer)! IT'S THE CROSSWORD GAME YOU'VE PLAYED ALL YOUR LIFE, BUT NEVER QUITE LIKE THIS!
Host: Marc Summers (he filled in for Chuck Wollery occasionally on the original series)
Announcer: Harvey (if not, Shadoe Stevens)
Network: NBC (Weekday Mornings @ 10:30 AM with repeats of that day's episode following Scattergories @ 8:30 PM on The Hub)
Theme Music: 1984-1990 version
Format: The goal of the main game is to be the first player to score 4 points. You do that by correctly guessing words that are played on a giant Scrabble board. The host gives the 'build letter', the number of letters in the word and the clue. The letters are controlled by numbered tiles. The player in control gets to select two tiles and attempt to place them in the word. Be careful, because 3 of those tiles don't belong in the word. Those are Stoppers. Pick a Stopper Tile, lose your turn. When all 3 Stoppers are picked, time runs out or the Crossword Round is played to a 3-3 tie, the game goes to Speedword. In Speedword, the letters are revealed one at a time and the last letter is up to the contestants to figure out. Don't forget about those bonus squares, they're worth some big time money. The payout for the bonus squares is as follows:
Double Letter Score (blue): $500
Triple Letter Score (green): $1,000
Double Word Score (red): $2,000
Triple Word Score (orange): $3,000
First player to score 4 points goes on to the Scrabble Sprint.
Scrabble Sprint: In the first Sprint, the winner of the first Crossword Round sets a time for the winner of the next Crossword Round to try and beat. Same as usual, guess 4 words as fast as you can. All the letters are good, no Stoppers. Your buzz-in button is what stops the clock, not your answer. Give a wrong answer or take too long to answer and you'll be hit with a 10-second penalty. Fastest time goes to the Bonus Sprint.
Bonus Sprint: The Bonus Sprint is a shortened version of the Scrabble Sprint. 2 words in 10 seconds to win the jackpot. The jackpot starts at $50,000 and increases by $5,000 each time it is not hit.
Returning Champions: Champions can stay on for 10 matches. Win 10 in a row and you'll clinch a spot in the Tournament of Champions.
Tournament of Champions: 32 of the top money winners from the past season return to Scrabble to compete for a jackpot that starts at $50,000 and grows with each Crossword Round. The potential jackpot by the decisive best of 7 final match could be as much as $250,000! Winner of the best of 7 final match wins the jackpot. First 2 rounds will be best of 3. The quarter-finals and semi-finals will be best of 5 and the final match will be best of 7.
What's the verdict?
Good Work ThisIsJEOPARDY try moving the game Monopoly from your ABC Daytime Revival to NBC so we could have 3 Game Shows to be on the Daytime which are based on Hasbro, maybe you can expect Clue to air in Primetime with a top prize of $250,000!, Now do a proposal for Deal or No Deal (with Models opening Cases) and Sale of the Century on NBC Daytime with repeats airing on The Hub because they want to get NBC.
Originally Posted by ThisIsJEOPARDY
Not bad for Scrabble, but I think the best-of-5 format for the regular Crossword Game is better. A best-of-7 is a little too long. Plus, the Bonus Sprint jackpot is a little too big.
Originally Posted by ThisIsJEOPARDY
I don't think anyone has come up with a revival of Winning Lines yet, so allow me to be the first.
Network: CBS (Wednesday Nights @ 8 PM)
Host: Geraldo Rivera (if not him, then I'll go with Jim Nantz)
Announcer: John Cramer
Taping Location: CBS Television City, Studio 41
Format: Same as the original Dick Clark version and the BBC version. 49 players start the game but only 6 move on to the 2nd round. To decide that, 6 numerical answer questions are played. The first player to come up with the right answer on each of those questions will move on to Round 2. The other players will be eliminated. In the 2nd round, the answer to a question is the number of any of the 6 remaining players. Buzz in with the right answer and the person with that number is out (unless it's your number). If you have the number as the answer to a question and you're wrong, you're out regardless. Play continues until only 1 player remains. That player moves on to the Wonderwall for a shot at $1,000,000.
Wonderwall: Same as before. The answers to 49 questions, numbered accordingly, appear on 3 projection screens. The winning contestant has 3 minutes to get up to 20 questions right. They can pass on 2 questions and they can take 2 15 second 'Pit Stops' to study the board and plan a strategy. The contestant has 15 seconds to answer a question before the host moves on to the next question. Here's the money tree:
Answer wrong or take too much time, you'll get a strike. Like in baseball, 3 strikes and you're out of the game. When you get 2 strikes or there's 15 seconds left on the clock, whichever comes first, the 'Bail Out' button activates. Press that button and you leave with whatever money you've won up to that point. Strike out or time out and you lose everything. Answer 20 questions correctly in 3 minutes and you'll win $1,000,000!
Home Player Contest: Yes, the Home Player Contest will be in this revival and follow the same structure as the original series.
What do you think?
I'm revitalizing this thread with another revival idea. Here's my revival of.....
WHERE IN TIME IS CARMEN SANDIEGO?
Host: Marc Summers or Greg Lee
Chief: Marianne Curan
Network: PBS or syndicated via CBS Television Distribution
Taping Location: Kaufman Astoria Studios, New York City
Format: Same as the original, 3 'Time Pilots' (kids age 10 to 17) compete to stop Carmen Sandiego and her henchmen from the evil orginization VILE from swiping precious pieces of history. The Chief will brief them on what was stolen and where/when it was stolen from. The Time Pilots are given 100 Power Points to start the game. Answering a question correctly earns 10 more Power Points. At 2 points during the game, there will be a DATA BOOST. During a Data Boost, the host will read a subject and 2-3 possible answers. Answer correct, gain 5 Power Points. A wrong answer will cost you 5 Power Points. There will also be the GLOBAL PURSUIT round, which is played like the Chase from 'Where in the World is Carmen Sandiego?', but this time, if one Pilot answers incorrectly, the other 2 will have a chance to steal. Correct answers will still be worth 5 Power Points. The last portion of the first round will be an ULTIMATE DATA BOOST. It's played just like a regular Data Boost, except that right answers earn 10 Power Points and wrong answers will subtract that amount from a player's score. Other ways to gain clues:
The two players with the most points at the end of Round 1 will advance to Reverse Chronology. In the Reverse Chronology round, the two remaining Time Pilots must list 8 events in chronological order starting from the most recent event and ending with the least recent event. As long as the player in control continues to give right answers, they may continue playing. Give a wrong answer or take too long, control passes to the next player. The first player to successfully list the events wins and goes on to the Trail of Time.
Trail of Time: The winning Time Pilot must now attempt to cross 6 Time Portals in 3 minutes. Answer a question correctly, move on to the next portal. Answer incorrectly and you'll have to turn a hand crank before moving to the next portal. You'll capture the crook after 2 portals are crossed. Cross all 6 portals in 3 minutes, you'll capture Carmen Sandiego and win the grand prize....A Trip Around The World!
As always, the show ends with this line: "REMEMBER, AT ACME TIMENET, HISTORY IS OUR JOB....AND THE FUTURE IS YOURS!"
What's the verdict on this one?