Well, at least J.D. Roth, since he's the one who put the "fun" into Fun House. If Jackie and Sammi decide not to return, then maybe two former game show models from the past 5-10 years should take over.
Originally Posted by jhshifris
Plus, the reason I chose Dee Baker over Tiny and M.C. Mike as the new announcer/sidekick is because I haven't the faintest idea what they're doing now, and I'm not sure if either of them wants to do it again.
Plus, I chose Dee as the newbie, because he did a lot of funny characters on Shop 'Til You Drop (particularly Grandma Kurmudgen), and he should carry them over to Fun House.
And speaking of STYD, here's my idea for a revival of such a show...
Host: Pat Finn
Announcer: Mark Walberg
Studio: Hollywood Center Studios (Mall format)
Music: 1993-98 (the theme song, the stunts, the Shopper's Challenge Round, the Shop 'Til You Drop Round, etc.)
Same as usual (contestants are regardless of marital status, BTW). No changes to anything except for the Shopper's Special. In addition to the mini spending spree, add some spending cash. $500 (+$500 for each stunt it goes unclaimed, win or lose, and carries over to the next show).
Shopper's Challenge Round
Same as usual. However, the teams choose which team member goes first. The team with the most points after 90 seconds splits a $1,000 gift certificate and advances to the Shop 'Til You Drop Round.
Shop 'Til You Drop Round
As usual, 6 boxes with gifts inside. The buyer looks inside a box, and they decide whether to keep the item inside or exchange it. If they decide to keep it, the exchanger takes it to the prize table, either put it on the table or hand it to Mark, and hit the bell, and move on. If they decide to exchange it, the exchanger can take it to any of the stores in the mall, leave it there, bring the box from that store back to the prize table, and hit the bell. After the 90 seconds run out, or there are 6 boxes at the prize table, they'll add up the retail value of all the prizes, and if they add up to $2,500 or higher, not only do they get to keep the prizes, but the team will also win $25,000 and a dream vacation.
"TO WHERE, MARK?!"
Regardless of the outcome, the team keeps the 6 prizes they end up with.
Also, at least one of the stores in the mall has a prize worth over $1,000, which may help. In addition, one of the 6 starting boxes may be worth at least $500.
What do you think?
Dee Baker is now a voice actor for a Ben 10 cartoon, when I most recently found out.
Originally Posted by TVLubber
Is Pat Finn a good game show host? I mentioned Fun House(I remember seeing it after I came home from school), I loved Jackie and Sammi but I also don't know what they're doing now after it ended and neither do I know what happened to Tiny.
Definitely. I can't speak for everyone of course, but in an era where most of today's game shows are stunt-based, we need to return to the old days of good trivia-based games.
Originally Posted by tattooed
Greed by Chuck Woolery.
Twenty-One by Maury Povich.
For the win. ^_^
I mentioned Greed. It doesn't have to be a team that works together, it can be a bunch of people with no captain.
My revival idea for...
Host: Steve Harvey
Announcer: David Lawrence
Studio: CBS Television City, Studio 41
Same as usual. 2 contestants paired off with 2 celebrities.
Here are a few changes:
1. The time for guessing the 5 words is decreased to 45 seconds for more gameplay, and each correct word gives the team $100, and that same word in the puzzle. Answering all 5 gives the team a $1,000 bonus that does not count towards the total. Each puzzle solved correctly is worth $500.
2. In the 2nd round and up, everything, including the bonus, is doubled.
3. The team with the most money at the end wins the match and advances to the Sweepstakes bonus round. Both teams keep their money.
Same as before, except there is no limit to the number of words. One player from the team can guess as many words acted out by their teammate as possible in 60 seconds. Each correct word is worth $500. Passing or giving an illegal clue puts the word out of play. Also, the team is given the category to the word.
After time expires, the team has 15 seconds to solve 3 words (no limit to the number of words given). Each correct word is worth an additional $1,000. But if they solve 3 words within the 15 seconds, the amount of money they won in the first half is multiplied by 10. As before, passing or giving an illegal clue puts the word out of play.
If the team doesn't make any money in the first half, they can still play the 2nd half for up to $3,000.
5-win limit, or defeated twice.
Host: Ryan Stiles
Announcer: George Gray
Studio: CBS Television City, Studio 33
Rotating panelists: Jeff Davis, David Lawrence, Wayne Brady, Jonathan Mangum, Tiffany Coyne, Steve White, Gwendolyn Osbourne, Rachel Reynolds, Marcia Wallace, etc.
Same as usual, with 2 rounds (or more in case of ties). Each match is worth a point, but a new change: If, at any point in the game, a player manages to match all 6 celebrities, they win a $500 bonus. As usual, the player with the most points after the 2nd round (or the last tiebreaker round) wins $1,000 and advances to the Super Match, which could pay off up to over $50,000.
Here's a few changes:
As usual, an audience is polled prior to the show. The payoffs depending on how often the audience gave the answer are as follows:
The player selects 3 celebrities, each giving a different response to the blank, and they can either give one of their own, or choose one of the celebrities' answers. Whatever answer the player matches, they win the money.
After the Audience Match, the player plays for 10 times the amount they won ($5,000, $10,000, or $25,000). However, they may attempt to double it with a lucky spin of the Star Wheel. However, unlike the original, there are 7 wedges on the wheel, each with an area of 4 adjoining stars. The first 6 wedges have the celebrities names. The 7th wedge is a Wild Wedge, and if landed on, the player can choose any one of the celebrities for the Head-to-Head Match. If they wheel stops on any of the gold star areas, the player plays the Head-to-Head Match for double the money ($10,000, $20,000, or $50,000). As usual, matching the celebrity's answer (plural and synonyms count) wins the money.
However, if the player does not win anything in the Audience Match, they can still play the Head-to-Head Match with all 6 celebrities for $500 per match, or $1,000 per match if they're lucky with the Star Wheel.
And I have another one:
Host: Bob Goen
Announcer: Randy West
Studio: CBS Television City, Studio 31
Same format with 2 celebrities per show (same ones throughout the whole week), except the goal is upped to $2,500, and here's the payouts:
First puzzle: $500
2nd puzzle: $1,000
3rd puzzle: $1,500
4th puzzle and on: $2,000
In addition, each correct word solved is worth $250 on the first two puzzles, but no value in subsequent puzzles.
Any puzzle given away is edited out to save time, and to make sure the bonus round is played in EVERY episode at least once.
After 5 words in the puzzle are solved, the teams alternate in guessing until someone solves the puzzle correctly, or both teams (celebrities and players) guess incorrectly.
Also, if an illegal clue is given on the 5th and final word, the opposing team gets a chance to guess first.
After the 2nd puzzle, the player who solved the 2nd puzzle (or first if neither player solved the 2nd) plays the Ca$hword for an increasing jackpot ($5,000 +$1,000 each time it's not won, or not played if neither the first nor 2nd puzzle are solved). Either they or their celebrity partner can give the clues. Instead of 3 clues, the teammate has 30 seconds to give as many one-word clues as possible until they give an illegal clue (resulting in the game ending), time runs out, or their partner guesses the word correctly. If the latter occurs, they win the jackpot. If not, another $1,000 is added.
After 2 puzzles, the celebrity players switch places.
The first player to $2,500 wins the match. Both players keep their money.
Super Password Bonus Round
The winner chooses the celebrity to assist them in the bonus round, and they'll decide whether to give or receive clues.
The team has 60 seconds to guess 10 words beginning with any letter in the alphabet and continuing in alphabetical order. If an illegal clue is given, they move on to the next word and if time permits, and they come back to it, they will get a new word in that same letter. But if they give 3 illegal clues (and they must be caught IMMEDIATELY; do not wait until the last second, or even during or after commercial, to call an illegal clue, because it spoils the fun), the game automatically ends. Each correct word is worth $500, but if all 10 words are solved within 60 seconds, the player wins a jackpot ($10,000 +$10,000 each time it is not won).
5-match limit, and 5-time winners receive a luxury car.
Tournament of Champions
The 16 highest scoring winners return near the end of the season to vie for $50,000 and a luxury car.
The bonus round in the preliminary rounds is worth $10,000.
The 8 winners advance to the quarter-finals ($10,000 at stake in the bonus round), then the 4 winners there advance to the semis ($20,000 at stake in the bonus round). The finalists face off in a best-of-3 match, and the succeeding player wins the car and a trophy, then plays for $50,000 in the bonus round (in this special bonus round only, the 3-illegal-clue elimination is scrapped; the only way a contestant can lose this one is if they run out of time).
Tic Tac Dough
Host: Wink Martindale
Announcer: Rich Fields
Studio: CBS Television City, Studio 41
Same as before, except that the outer boxes are worth $500 and the center box $1,000. After each tie game, the pot does not erase, but the stakes double (for a maximum of 4 ties).
Secret Category: Any category, for double the amount of the box.
Double or Nothing: If the player who selects that category gives a correct answer, they can decide whether to keep the box and add the amount of the box to the pot, or go for a 2nd box to not only add the amount to the pot, but also double the entire pot.
Auction: Same as usual.
See-Saw: Same as before.
Jump-In Category: Same as usual.
Bonus Category: Same as before, except an extra $1,000 is added to the pot each time a question in that category is answered correctly.
Winning the game
The player who makes a Tic-Tac-Dough wins all the money in the pot. Their opponent received parting gifts, plus, if they tied, $500 for each tie.
Beat the Dragon
The champion plays the bonus round for a prize package and thousands of dollars in cash. Behind the numbers are 3 X's, 3 O's, a Tic, a Tac, and the dragon. $1,000 is added to the pot for the first symbol found. Each symbol found afterwards doubles the pot. If they find the one Tic-Tac-Dough on the board, they win the money in the pot and the prize package. If they find the Tic and Tac, their pot is doubled, and they win that and the prize package. If they find the Tic and Tac on the first two picks, they win $10,000 and the prize package. But if they find the dragon at any time, they lose everything.
Unlimited. Each time a champion wins 5 matches, they win a car.
Win Lose or Draw
Announcers: Rich Fields, Johnny Gilbert, Burton Richardson (if substituted)
Studio: CBS Television City in Hollywood
Gameplay same as before, Two teams, men versus women, each composed of two celebrities and one contestant, took turns guessing a phrase, title or thing that one teammate was drawing on a large pad of paper with markers. The drawer could not speak about the subject in his or her drawing and could not use letters, numbers, or symbols. If one of these illegal clues was used, any money won in that puzzle was split between the two teams. However, if a non-drawing team member mentioned a word that was part of the answer, their teammate at the sketch pad was then allowed to write it down.
In the first three rounds, each team had one minute to solve a puzzle, earning $100 for a correct guess. At the thirty-second mark, a doorbell sounded, and the drawing player had the option of handing the marker off to one of his/her teammates, but the puzzle value would then be cut in half. If the team did not guess within the time limit, the opposing team was given one chance to confer and guess. If they gave the correct answer, they were awarded the money; if not, no money was awarded. The first round was later changed in the syndicated run. The drawing contestant sketched a series of clues to a puzzle, one clue at a time. If the team guessed the puzzle from the identified clues, they scored $200.
Following round three, one player for each team was nominated to draw clues in a 90-second speed round. The topics for drawing were simpler for this round compared to those in previous rounds. Each correct guess was worth $100, and the team could only pass twice. The speed round started with the team that was ahead. The team with the most money at the end of the game won, and the contestant on the winning team received a $1,000 bonus in addition to the money they had already earned. The contestant on the losing team only received the money earned. If both teams were tied at the end of the speed round, each contestant received a $500 bonus.
If the game ended in a tie, a tie-breaker was played with the last team to play the speed round going first. The drawer received a choice of two words, leaving the other for the other team to play. The first team established a time with their chosen word for the second team to beat. The team who guessed their word in the shorter amount of time won the game and advanced to the bonus round.
The champion team attempted to draw and guess clues for 90 seconds, similar to the speed round. The first correct guess earned $50, with each one thereafter doubling the money. Passing cost the contestant all bonus cash earned up to that point. Identifying seven drawings in 90 seconds (regardless of the number of passes) won the contestant $25,000 (increases by $5,000 each time Until Won)
Champions on this version could stay on the show until they were defeated or won ten games.
They should use this one as a set
but also make the new set the home of the future.
Not bad. Here's MY idea of a revival of Win, Lose, or Draw
Host: Vicki Lawrence (I think she did fine on the NBC daytime version)
Announcer: Burton Richardson
Studio: Hollywood Center Studios (the set, as usual, resembles Burt Reynolds' home)
Same format as before (2 teams each with 2 celebrities and 1 regular contestant), and just like the original daytime version, the program begins with a team playing the first puzzle. Each correctly-solved puzzle in the first round is worth $500.
Back to the basic version. One player from each team draws a word or phrase given to them, and their teammates have 60 seconds to guess what it is. After 30 seconds, the doorbell will ring, and the player can either continue drawing or hand it off to one of their teammates. If they hand it off, the value is cut to $250. If the team does not guess within 60 seconds, their opponent gets a chance to steal for the full $500.
Round 3: The Speed Round
One player from each team has 90 seconds to draw clues, and each correct guess by their teammates is worth $250. After 30 seconds, the player must hand it off to one of their teammates, and after another 30, that player must hand it off to the teammate who has yet to play. The team with the most money at the end of the game wins $2,000 and the right to play the bonus round for $25,000. If both teams are tied, one player from each team has 15 seconds to draw a clue for their teammates to guess. After this team has had their turn, their opponents get a chance. If the first team has not solved correctly, their opponents automatically win. If both have solved their tiebreaker clues, fastest time wins.
One player from the winning team draws clues for 90 seconds, and their teammates have to guess 10. Each correct guess is worth $500. 10 correct guesses within 90 seconds wins the player $25,000.
5-match limit. Nothing special.
Make it 10 games.
Originally Posted by TVLubber
We need also reality show week as well as stars from reality shows to play for charity.
5 is enough. And I don't think a reality show week will do. I'm not into reality shows.
Originally Posted by emerilzap
Here's my idea for a revival of Supermarket Sweep.
Host: David Ruprecht
Announcer: Randy West
Sub-announcers: Johnny Gilbert, Jeff Davis, Steve White, Burton Richardson, Rich Fields
Studio: Hollywood Center Studios
Same as before, except a few changes:
1. The contestants are interviewed (must reveal full names and hometowns) BEFORE the game begins.
2. As usual, 2 Mini-Sweeps per show, except the stakes from the original are doubled. $100 if the marked item is brought back within 30 seconds, $200 if it's brought back within 20.
3. The following pricing games:
1, 2, 3 (the traditional)
Higher or Lower (first game played after the first Mini-Sweep, but because it's dual-choice, if all 3 players guess correctly, they each get 20 seconds in the market)
4. The following question games:
The Snack Attack Movie Game (except with 5 questions, and the last one to answer correctly goes for the Taste Test instead of the one who answers the last question)
Taste Test (now with 3 attempts instead of 2; First attempt worth $100, 2nd: $50, 3rd: $25; the 2nd attempt includes a clue, and the third includes multiple choice)
30-Second Shoot Out (back to the last season of the Lifetime version; 40 seconds, 5-7-letter words, repeating clues given by opponents disqualifies the team)
The word games
Reveal word letter-by-letter starting with the last letter
Revealing first and last letters of the word w/3 clues
Before the 2nd Mini-Sweep, each team selects one of 15 boxes of Crackerjack, each holding a surprise:
One of 5 bonus prizes ($500-$10,000+)
6 cash bonuses to keep and use in the Big Sweep, anywhere from $100-$400
4 time bonuses in multiples of 10 (10-40 seconds)
The team with the shortest amount of time picks first.
Round Robin Game
Scrambled letters format, except with 8 questions each worth 10 seconds instead of 4 or 6.
Same as before, except a few changes:
1. Team 1 wears bright blue, team 2 wears red, team 3 wears white (replacing yellow)
2. Here are the following Big Money Makers
Bonuses (now with 5 scattered in the market; $100, $200, $250, $300, $400)
Supermarket Sweep Shopping List: $250
Millstone Coffee: $200
Brach's Candy: $200
Super Sandwich: $200
Frozen Yogurt Machine: $350
Recycling Cans: $250
Jolly Time is Money: $250
International Bread Center: $300
Manager's Special: $200
TV Mystery Product: $300
Stack Job: $200
Market Madness (3 Tide boxes): $100 per box
At the end of the Big Sweep, the bell will ring, and all shoppers must head back to the checkout counter with their goods, and the official checkers will enter all the merchandise into the registers, and the final totals will round off to the nearest dollar.
Like they say in the 60's version: "Everything you sweep is yours to keep". In other words, all 3 teams keep their money (and the sweatshirts).
But the team whose runner has swept up the most money in merchandise and bonuses wins the Big Sweep and the right to play the Bonus Sweep for over $10,000!
The winning team has 60 seconds to find the jackpot, which starts at $10,000 and grows by $5,000 each time until someone wins it. They have 3 clues to assist them. The first clue will take them to the first product, where they will find the clue to the next product, where they will find the clue to the product that hides the jackpot. If the team fails to find the money in time, they receive $500 for each item they find (including the 3rd item if they do not get their hands ON THE MONEY by the sound of the bell).
Champions return until defeated or they win the Bonus Sweep.
Sweep of Champions
Near the end of each season, the 30 biggest-winning teams return to compete in a 2-week preliminary match, and the Bonus Sweep is played for $15,000.
The 12 highest-winning teams in the preliminaries (including Bonus Sweep winnings) return to compete on the 3rd and final week. The Bonus Sweep is now played for $30,000. After the first 4 days, the winning teams of each day will compete in a 4-team game. The winner of the final Big Sweep of the final week wins $100,000 in prizes, including a trip around the world, a pair of luxury cars, and etc., and $100,000 in cash. As usual, all 4 teams keep their Big Sweep winnings. 2nd place also receives $50,000, and 3rd place receives $25,000.
Teen Week- Teenagers compete. Bonus Sweep is played for $15,000 all week.
Kids Week- Children 8-12 compete. Bonus Sweep is played for $15,000 all week.
Cruise Week- 12 contestants who did not win their Big Sweep compete for the first 4 days, and the top 3 winners compete for a cruise. Bonus Sweep is played for $10,000 all week, except on Friday, where there is no Big Sweep.
Second Chance Week- Big Sweep winners who never won the Bonus Sweep during their run return for a 2nd chance at the Bonus Sweep. Bonus Sweep is played for $50,000 all week.
Armed Forces Week- Members of the United States Army, Navy, Coast Guard, Air Force, and Marines, along with firefighters and police officers, compete. $25,000 Bonus Sweep all week.
Gourmet Week- Contestants from all corners of the globe compete all week, w/questions about worldwide food and products. $25,000 Bonus Sweep the first 4 shows. The top 3 winners from the first 4 days return on the Friday show to compete for a trip around the world. The Bonus Sweep is not played on the Friday Show.
Celebrity Week- Celebrities compete for charity. Bonus Sweep played for $10,000 all week. The highest winning celebrity team of the week (Bonus Sweep winnings included) wins an additional $25,000 for their charity.
And so on.
No I Think 10 times will be enough, remember million dollar game shows really upped the stakes for syndication.
Originally Posted by TVLubber
and reality show stars will also play for charity.
Nope. Unlimited until they win the jackpot is enough. 10 times is too much. And absolutely NO reality show weeks will do. The ratings will plummet big-time.
Originally Posted by emerilzap
Good Job TVLubber on your Supermarket Sweep revival because both teams to keep not only the cash bonuses for getting the Big Money Makers (on our show) but also the groceries they picked up along with other prizes they won in the Cracker Jack Bonus (All Groceries were brought on the show are not passed by their expiration dates).
Originally Posted by TVLubber
Now My Revival for the California Lottery Big Spin
Host: Mark L. Wahlberg (if not Pat Finn)
Co-Host: Maiquel Alejo
Announcer: Liz Hernandez (also Co-Host)
Studio: KCET Studios (Los Angeles, CA)
Network: Syndication (California only)
Production: Jonathan Goodson Productions in association with the California Lottery
Theme: 1999-2003 Theme (Michael Karp) or the 1985-1991 Theme (T.J. Knowles)
Contestant Requirements: Ultimately, for participation in Aces High or the Big Wheel, the lottery produced a Big Spin scratcher (or other scratchers). This scratcher has numerous dollar amounts from $1 to $500. There are also TV SHOW, SPIN, and TICKET spaces. Matching three of a given word or amount wins the specified prize. TV SHOW scratcher winners went to the 10-person elimination rounds, while SPIN scratcher winners went right up to the Big Wheel, usually at the end of the show.
The Big Wheel: The mainstay game of the show. A lottery winner has the opportunity to spin a large wheel, which contains a series of pegs lined around the edge, the valleys they create being marked with dollar values ranging from $20,000 to $1 Million. A ping-pong ball encased inside the wheel bounces off of the pegs, eventually settling into one of the valleys. Whichever valley the ball settles into is the amount that the person wins. The wheel must make three complete revolutions for the spin to be valid, and the ball must be at rest for 5 seconds for the result to be official.
Note: At The End of the Show, One More Spin of the Wheel will be played.
Special Spaces on the Wheel
Double - If Landed next spin is double
Triple - If Landed Next spin is Tripled
Jackpot - If a Contestant Lands on Jackpot that person wins $3,000,000 and it increases $25,000 per spin until hit.
New Cash Spaces: $80,000, $85,000, $90,000, $95,000, $250,000, $500,000
10 Player Games
Super Scratcher Game: Contestants went up to a giant "Scratcher" with a grid of numbered video screens. The contestant had to choose three numbers and if two "Spins" were matched, they would go to the wheel. Or, they would end up with cash up to $10,000 or a nice prize. They had the option to take a small sum of cash and leave, or play on.
Fantasy 5 Dream Machine: At the start, the player pushed a button starting the first play, depositing a ball into the machine. The ball then bounced off pins and "spinners" to land in one of five spaces (from left to right): $30,000, $10,000, $40,000, $25,000, $20,000
On subsequent plays, if the ball landed in an occupied space, the amount from that space was deducted, but the amount would be won back if the ball landed in that space again. The maximum was five plays; the contestant had the ability to stop at any time. If all five spaces were filled at the end of the game, a $25,000 bonus was added for a total of $150,000; otherwise, the player won the total of the amounts from the spaces filled by one or three balls apiece.
In Addition Reinstatements of various games being previously played on the Big Spin, Have Been Returned for the Revival
Whirl Win: A player takes part in trying to get as much money as possible in 30 seconds in two glass boxes. The player can pick specially marked sheets from the ground or in the air and put them in boxes on his or her sides. When time is up, the player's winnings are counted in the boxes and in their hands. There are one hundred sheets marked $100, and ten sheets with $1,000. If the player gets the marked sheet worth $25,000, the player automatically wins that amount.
Wizard of Odds: Three players took part. Each player took turns hitting a button, which sent a ball up from a hopper containing 100 balls. Most balls had a dollar amount from $1,000 to $6,000, which was added to the player's score. Other balls won bonus turns, took money away, or disqualified a player immediately. Some balls had a lightning bolt on them; if one of them was drawn, the player could cash it in for $10,000 or hold on to it in the hopes of drawing a second lightning bolt. If successful, the player won $50,000. Otherwise, each player got 5 turns. The minimum a player could win was $4,000.
High Roller: Two players played. At the beginning, a ball was sent along a track which consisted of five hills and six valleys. The ball rolled back and forth among the hills until it settled into one of the valleys. The player who controlled that valley (each player had 3) went on to the next round, the other player took home $5,000.
In the second round, the ball was sent along the track again, with the valleys worth from $20,000 to $75,000. After that, the player could stop with the money he/she won or send the ball down the track one more time. For this third go-round, three valleys double the player's total, one valley added $10,000, and two valleys cut the player's winnings in half. The maximum possible prize is $150,000.
Rolling Thunder (was Camelot's Riches): One player took part. In the first round, the player set seven balls—four gold, two black—down a track of ramps. The balls could split up and collide until they reached the bottom of the track and crossed the finish line. If a black ball finished first, the player won $10,000; if a gold ball finished first, the player got $25,000.
For the second round, there were four gold and four black balls used. A black ball winning the race earned the player $10,000 more, while a gold ball won $75,000. After the third round, the player could either play the third round with three gold and four black balls, or with six gold and three black balls. The second set, however, would cost the player half his/her winnings at that point. A black ball coming in first added nothing, a gold ball finishing first added $75,000, but if the gold balls came in first, second, and third, the player won $250,000.
New Games (Stolen from Illinois Instant Riches/Illinois Luckiest)
Force Field: A magnet was suspended from the ceiling above a table of 10 magnets arranged in a circle. The magnets had corresponding money amounts: $1,000-$5,000, $8,000, $10K, $12K, $15K, and $20K. The pendulum was placed on a launcher locked on the outer ring of the table, and could be moved to any position along the ring.
Contestants released the pendulum, it would swing, then become attracted to one of the magnets—the player won the amount of money associated with the magnet. That space was replaced with a "Wipe Out".
The contestant then re-launched the pendulum—ideally, winning more money in the process. If the pendulum landed on "Wipe Out", the contestant lost all of the money accumulated in the first swing.
At this point, another "Wipe Out" was placed over the amount from swing #2 (or, if the contestant did "Wipe Out", it was simply left alone) and another was placed on the lowest dollar amount still left on the table - bringing the maximum total number of "Wipe Out" spaces to three. The largest dollar amount on the table was multiplied by 5.
The contestant could either choose to risk their money on one final swing or stop with what they had; hitting a "Wipe Out" would cause them to go bankrupt, but hitting a money space added the money total to their total. Maximum payoff is $127,000.
Home Run (a.k.a. Touchdown, Fast Break, Raceway, Power Play and Home Stretch): Contestants were shown a board with 3 "players" - an orange player, a blue player, and a yellow player. They were then shown a board of 12 numbered boxes, and asked to call out numbers, one at a time. Finding three of a color ended up the game and awarded the contestant a cash prize -- $1,000 (for the orange player), $10,000 (for the blue player), or a cash prize of up to $100,000 (for the yellow player). Before the game, the contestant would choose from one of four cards, each of which hid a different cash amount (one each of $25,000, $50,000, $75,000, and $100,000), to determine the jackpot value for the yellow player. If the yellow player finished first, the contestant won the jackpot value.
The game motif had a baseball theme, which was changed to a football theme for football season, basketball for basketball season, and so on.
Splashdown: The player faces a board of 18 numbered rods, split into three rows (1-4 on top, 5-10 in the middle, and 11-18 on the bottom), each holding up a colored ball. Rods 1-4 held up two red's and a green, the rest held yellow balls. The player draws a number, and that number's rod gets removed from the playfield.
If a yellow ball splashes down into the water, the player wins $10,000. If no balls splash down, the player wins $1,000.
The only way the game ends (besides the player saying "I'll stop") is if a red ball or a green ball splashes down. If the red ball splashes down, either by itself or with other colored balls - even the green one - the player loses half their winnings. If the green ball splashes down with no red ball, the player's total is bumped to $100,000.
How do you like it?
My idea of a revival for:
Host: Mark Walberg (if Bob Eubanks isn't up to it)
Announcer: Johnny Gilbert
Studio: KTLA Studios
2 families of 3 people (children included (sometimes it can be ALL children)) instead of married couples compete for their Dream House. The rules are the same, with the Money Machine and all, but the dollar values on the machine will be $200, $300, $500, $700, "Prize" (a prize valued at $750-$7,500), "# Off" (used for the Bonus Round, AND carried over to the champions next show if not won), and no more "Turnover", as it is too unfair to contestants, even if they get a very high amount, a # Off, or a prize. In round 2, the dollar values will be doubled.
Winning the Game
The family with the most money at the end of the match wins a room of furniture, valued at around $10,000+. Also, depending on their lead, they receive prizes:
$500+: $2,500 bonus
$700+: $2,500 and a trip to anywhere they wish in the USA
$1,000+: $2,500, the trip, and an extra room of furniture
$1,500+: $2,500, the trip, the extra room of furniture, and a car ($50,000-$75,000 worth; if the team that wins it is all-children, it is either exchanged for cash or given to the parents, depending upon the children's decision)
Regardless of the outcome, both teams keep their winnings.
Same as usual, except it's not only played for the winning family's Dream House, which is valued at over $500,000, but also a cash jackpot that starts at $50,000 and grows by $10,000 each episode until it and the house are won. Also, for each time the same family appears on the show, they automatically remove 1 wrong number in the combination. After their 3 questions are asked, each member of the family presses a button to lock in their combination. Once locked in, the combination cannot be changed. After the family presses the Time-Release Bar, if the Golden Doors light up and open, they win the jackpot and their Dream House and retire from the show. If not, they return on the next show, and for each question they answered correctly, and for each number in the combination they've pressed correctly, they receive $500.
Champions stay on the show until defeated, win their Dream House, or they win 7 matches, which automatically awards them the jackpot and their Dream House. Doing so also awards them the car automatically, regardless of their score on their final match. After they win their 7th match, the host presses the Hotline Switch, which automatically opens the Golden Doors.