Here's a discussion that you might enjoy:
What if there was a new, glorified version of Press Your Luck, where you can win one million dollars? I'm sure it would appeal to everyone.
The show would be an hour long, and have 3 Big Board rounds.
How about 5 players? From left to right, the players' podiums are colored red, green, blue, purple, and yellow.
There would still be a board with 18 squares, arranged in a 6x5 grid, just like the original PYL. It uses monitors instead of slides.
There will be a Q&A round before every Big Board round. A buzz-in answer is worth 3 spins, and a multiple choice answer is worth 1 spin, just like the original PYL.
In the first and second Big Board rounds, the players play in order from least to most spins, and in the third one, the players play in order from least to most money.
Because there are more than 3 players, when a player chooses to pass their spins, the player could choose who to pass to. Therefore, when the player chooses to pass to the opponent with the highest amount of money, it could be called a "normal pass." All other rules for passed spins remain the same.
When the board is spinning, the background behind the board alternates between light blue, yellow, and pink, and when the contestant stops the board, the background stops changing colors. But if the contestant hits a Whammy, the background turns red (the light around the space on the board also turns red). Under normal circumstances, the light around each of the spaces is sky blue.
Because there are 3 Big Board rounds, you would need 6 Whammies to be put out of the game, instead of 4. The probability of a Whammy is still 1/6.
As for Whammy animations, they will be computer-animated, but there will be modern versions of a lot of the ones from the original series.
The background behind the contestants will be black and feature those dark blue windows, just like the original PYL.
Champions can stay on until defeated or until they win the million dollars.
Now, to the million-dollar business. As you remember, on the TPiR Million Dollar Spectacular episodes in 2008, there was a million-dollar pricing game, where if you met a certain condition during play, you would win a million dollars (e.g. in Clock Game, guessing both prizes' prices within a total of less than 10 seconds). This is the basis for the million dollars on PYL. However, you don't have to meet all of the following conditions, just certain ones.
List of Million-Dollar Conditions
- 1. Stop the board when there are no Whammies showing.
- 2. Stop the board when there is only one Whammy showing, and the light lands exactly nine squares away from it (e.g., if the only Whammy is in square #5, and the light stops on square #14).
- 3. Stop the board on a non-Whammy space such that a Whammy is one space away in both directions (e.g., if you stop at square #2, and there is a Whammy in squares #1 and #3).
- 4. Hit the big money square (#4) in every way possible (stop on the square naturally, stop at Big Bucks, and hit any directional squares that lead to that square) at least once.
- 5. Hit square #4 and/or Big Bucks at least 3 times (these don't need to be consecutive).
- 6. Hit square #4 and/or Big Bucks when you have one passed spin remaining.
- 7. Hit Add-A-One with a score of at least $1,000, turning it into $11,000+.
- 8. Hit Pick A Corner such that the choices are a dollar amount, a lower dollar amount + one spin, and a prize.
- 9. Land on the same square on the board for 2 spins in a row.
- 10. Land on every square on the board at least once (not counting spins that stop at a Whammy).
- 11. Play 10 passed spins where you don't hit a Whammy (these don't need to be consecutive).
- 12. Play 7 earned spins where you don't hit a Whammy (these need to be consecutive).
- 13. Hit a space with an additional spin 3 times in a row.
- 14. Hit a prize space 2 times in a row.
In your opinion, which conditions of those listed above would be the easiest and hardest to meet?
How do you know how many more conditions you need to meet? Underneath the score, there would be a series of bright lights, arranged in a straight line, that can light up in blue or yellow. These can be referred to as "flags" (similar to the term in computer programming) because they have two states -- on or off. The blue lights correspond to conditions you conditions you need, and the yellow ones correspond to conditions you don't need. Before the show, every player determines which conditions they will need to meet by way of some sort of random draw. Usually, each player will have 8 conditions that need to be met (sometimes more or less). Note that it is possible to meet more than one condition on a single spin.
For example, if you stop the board when there are no Whammies showing, a certain light (or "flag") will light up.
When a flag lights up, the host will notify the contestant about what caused it. Example: "Stop at $1,000 and a spin! And you lit up a flag, because that's your third consecutive landing on an additional spin!"
The host will remind contestants about a condition that causes a certain flag to light up from time to time throughout the show. For example, he might say, "One flag can be lit up by hitting the big-money space 3 times at any time during the course of game." When a contestant is down to one unlit blue light, the host will tell that contestant the condition necessary to light it up. The contestants are also informed about all these conditions during their briefing with the contestant coordinator.
Keep in mind that not only would you have to meet the necessary conditions (all the blue lights lit), you also have to win the game in order to get the million dollars.
So far, what do you think?


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