TPiRecap: 8 June 2012
Delayed thanks to news coverage. Features the debut of Double Cross, and my first impressions thereof.
And where we stand.
Remember, folks, next week is the last full week of Season 40...
I think I like Double Cross so far. Definitely a quick(ish) game.
I agree that D-Cross is going to need some getting used to with all the movements involved and getting to the right prices. The format seems fine, rather understandable...just got to get used to the game's workings.
The tech will probably take more getting used to for contestants than the game.
Otherwise, it's a fairly simple game... get the right price for one prize, and make sure the price highlighted for the other prize looks correct, too. It ain't rocket science.
Oh, and the head on intro for it was pretty cool.
Correct me if I'm wrong, but is this the first new game under Carey administration that isn't a car and/or money game
It might may for a good 2 car game in future MDS, but like most quickie games don't see how it could be a million dollar game
You're not wrong, but you're also understating the case. You have to go back to February 2006 and the premiere of Balance Game V2.0 to find the last time a game debuted that wasn't a car/cash game.
Originally Posted by gameshowmaniac27330
And even Balance Game itself, for that matter, has been known to be played for the occasional car. The last time a game premiered that could not be played for a car, at least not without major modifications to the prop, was Coming or Going over nine years ago!
Double Cross could, in theory, be played for two cars, or at least two five-digit prizes. It'd be awkward, but it could be done, with just a little tweak to the gameboard's programming. I doubt we'll ever see it, though.
A Couple of cheap cars in the daytime version, or a couple of nice cars in some mythical nighttime special.
Originally Posted by TheKid965
I could see Double Cross being used for a pair of motorcycles or something like that on a regular basis.
And as for the rest of the show... I thought the lady playing Ten Chances was going to blow it, with how many times she didn't end a price with 0. But, she lucked out.
In fact, it was a nice 4 of 6 day, with bad luck leading to a Cover-Up loss, and bad playing/unfamiliarity with the game leading to Double Cross being lost.
Hopefully, Double Cross will appear at least once more this season, and the episodes will be replayed over the summer so people are a bit more familiar with the game for the beginning of season 41.
I don't understand the point of debuting games at the end of a season, and they've been doing that since '73.
As a whole, I'd say it's a resounding meh. The concept is little more than Double Pushover, minus the falling blocks which make up 99.99% of the fun. The set, however, is wondrous, and makes me question whether the same bright minds responsible for the unendingly bland and disappointing set of fellow two-prizer Bargain Game could have come up with this.
EDIT 1-Looking at it again, I don't understand why the game had to be so big. Why is it sitting on top of a ramp? If they put the name on the top and shrunk it about 20%, they could have put it on the turntable.
EDIT 2-One very positive note, between Double Cross and Bargain Game's return, we are virtually assured that Switch? and 1 Right Price won't be getting played almost every week as has been the case the past couple of years.
You forget that the first three seasons ran together. There were no such thing as reruns until the hour long shows in '76.
Originally Posted by CarShark